// TOWN SPECIAL ENCOUNTERS
//    Town 132: Fenris Port

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2640,"Johanna");
	set_personality_name(2641,"Kurtz");
	set_personality_name(2642,"Gavlax");
	set_personality_name(2643,"Volb");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13203,"We have a clean room.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13203,"Fine whiskey for sale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13203,"The ferry out is outside.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13203,"Anama are welcome.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13214,"You're an adventurer, yes?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13214,"Anama don't like me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13214,"I can make scrolls.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13214,"I am a skilled scribe.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13219,"I follow the Anama.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13219,"I was told to welcome you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13219,"I will teach you if I must.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13207,"Tickets for sale!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13207,"Ferry to the mainland!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13207,"Boat is at the end of the dock.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

